slay the spire spot weakness. Deep Breath. slay the spire spot weakness

 
 Deep Breathslay the spire spot weakness  Weekly

Enemy has attack numbers above. 8 Offering 3/12 So, yeah. if. Spot Weakness is a beautiful offensive tool for the Clad. When HP drops below 50%, uses Anger the next turn. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. So with that effect, the. It’s a bit like Hearthstone, but it’s also a Rogue-like in which you ascend floors and find new. Deal 14 damage. I think with Slay the Spire, though everything is situational, you could hunt for some card synergies. the most important difference between spire and mtg/hs is probably that there's no automatic scaling available to you. Spire spear is another enemy where it can save your ass in act 4. Members OnlineDemon form is a nooby card disguised in gold letters imo because. Battle stance shouldn't be your only draw to begin with. Spot Weakness Ironclad Uncommon Skill. This guide will focus on a particular way to play the Ironclad class that is very defensive. I may have missed a few cards, but this is generally my pecking. It's not a lot, but it will be the difference between life and death in tough fights. It synergizes incredibly well. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Pray for Neow for a good relic. So, no, the extra card draw isn't wroth the 1hp loss every turn, among other things. Strength Stacking. Twin strike is an okay card which can provide some DPS in the early game whilst also being able to lean into the strength archetype without committing to it. As a Common card, it can be found as a reward after combats. In general for a deck to beat the Heart, your deck needs 3 things: Defense: The Heart does a ton of damage and has a damage limit per turn, so you need blocks, weakens, and/or strength lowering. Upon upgrade, it deals 10 more damage. Thanks for the tips, it help me alot. Slay the Spire - Defect Cards. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Barricade is a Rare Power card for the Ironclad. With Flex (has to be same turn), Spot Weakness and Inflame (Rupture a little bit as well) being pretty easy to pickup in a run, Limit Break is pretty much always worth picking up. Upon upgrade, it gains 2 damage and 1. Upon Upgrade, it becomes free, essentially giving it a net total of 2 Energy per play. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Uses Execute every three turns after the first. Select cards that work together to efficiently dispatch foes and reach the top. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. Slay-by-Comment Season 2 Day 33: Some days you bottom-deck your Spot Weakness, and some days you top-deck your Angers. Carnage is an uncommon Attack card for the Ironclad. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Oh my sweet child, this is hardly where the Slay the Spire rule 34 starts. This was just a weird, very clear issue. All in all, devs made an excellent change to this card in my opinion, now it's a lot more versatile and flexible in more decks than it was before. If the enemy is Vulnerable, the base card does 30 damage. Exhaust. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make. I also forgot that you can plan out your actions as long as you want, and then just quit and restart to do them as quickly as possible. Strength affects Heavy Blade 3 (5) times. Penticton, in the interior, is about a five hour. hey! I did see some other posts about Spot Weakness bugs. Spot Weakness. Jul 20, 2018 @ 12:51am Buffer is a power specifically to stop you replaying it without getting. Juggernaut ++ - Adds 1 Dexterity on use. Ironclad, Defect with self repair, Watcher because. I think they work well for each class, since Ironclad tends to be low on card draw while Silent tends to be low on strong attacks. Members Online. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. #4. ago. ago. Slay the Spire. Another easy build is barricade. As I learned Ironclad from the top players I noticed in general they are hardly even going strength as their gameplan, and if they do, spot weakness > inflame >>>>> Demon Form or Rupture. Also has a strong upgrade. But since I also was interedes in how cards got changed, I have seen the old version. It also has the amazing Meteor Strike, which can only cost between 0-3 with Snecko (aka not 5). I then applied. That's amusing. Upon upgrade, it attacks one more time. 179K. Deal 6 (8) damage to ALL enemies. [/quote] You seem to be mixing up rarity of cards and efficiency. This damage cannot be blocked. Spot weakness is a decent source of instant strength and its conditions are easily met. Upon upgrade, it deals (14 + 5*Strength) damage instead. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). • Rupture • Searing Blow • Second Wind • Seeing Red • Sentinel • Sever Soul • Shockwave • Shrug It Off • Spot Weakness • Strike • Sword Boomerang • Thunderclap • True Grit • Uppercut • Warcry. Innate. Spot Weakness, then Strike, 2x Anger, Bash, next turn 3x Strike for lethal. Deal 6(9) damage. Each point of Strength gives +1 damage per hit. Exhaust. Fantasy. First turn of the round. Enemy has attack numbers above. I always wondered why Immolate card got that name. You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++:One of the best reworks in 2. Immolate is a Rare Attack card for the Ironclad. So that is all for our guide on Slay The Spire Tier List. I then applied. It costed 1, and you picked 1 card in the hand to exhaust. The basic strategy with the Champ is to refrain from getting him to half health until you're ready. It can have combo with dual wield, but they do not often come in the same turn. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. Barricade and exponential strength. . My STR went from from 3 -> 6. artemisornova. It's expensive at 2 energy. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. It grants 5 Block, then Upgrades 1 card of your choice. Don’t really think about block and try to avoid elites. The starting relic with this class is Burning Blood, which heals 6HP at the end of each encounter; he also has the highest starting HP of the four with 80HP. Members OnlineIt's almost never taken by any professional Slay the Spire players (they do only A20). Each target is picked randomly from live targets for each attack. I then applied. How much block do you think is necessary in a strength-focused deck (e. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. Without Innate it's very 'meh', but since you can guarantee having it on turn 1, it's actually quite powerful. With either another 0 cost All for One or a 0 cost Hologram, if you hit a 0 cost All for One, you'll end the fight on the spot. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. Add a copy of this card into your discard pile. Headbutt is a common card and can be obtained from card rewards screens. Discard your hand then draw that many cards. However, its high energy cost means you can not put up a defense without some additional source of. Slay the Spire. One of the most popular and easiest builds on Ironclad is the strength increase. Patch V2. I always go for centurion. I played Spot Weakness. Currently available. 75 terms. Disarm is a Skill card for the Ironclad. Act 1: You should be choosing riskier paths (at least 2 elite fights) to pick up relics and stronger. What we think of Twin Strike. chris_eagle. I don't usually run exhaust decks with the Ironclad, but this card is just fantastic on them. Snecko Eye: Worth building around in advance. Strength Stacking. This card, especially after being upgraded, scales with Strength well enough to take gigantic chunks out of boss HP. Juggernaut Ironclad Rare Power. Community content is available under CC BY-NC-SA unless otherwise noted. Slay the Spire. Bonus damage from Strength is added to the calculation first before other modifiers such as Vulnerable, Weak, Wrath, or Divinity. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Combust is a Power card for the Ironclad. First turn of the round. Slay-by-Comment Season 2 Day 41: I considered just taking them, but then I’d have to throw myself in Claw Jail. Enemy has attack numbers above. As a Common card, it can be found as a reward after combats. I then applied. Making it 0-cost helps that out with Defect's deck manipulation, including All for One and Scrape. I always wondered why Immolate card got that name. Spot Weakness, or Demon form, because every time I take a Limit Break before a. My STR went from from 3 -> 6. a power so it gets out of your deck. Choose: 1. Pommel strike is a very good card for. timmytrieshard. Limit break is your best friend. Since Iron Wave is an. Patch V2. kaosmark2 • Eternal One + Heartbreaker. Stunning-Equipment32. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and gaining energy by hovering close to death. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. Pommel Strike is an Attack card for the Ironclad. Choosing this as second boss relic is a safe option. Bossy Relics Makes all relic drops a pick-from-3. Again, in my experience, most often achieved through some combination of Inflame, Spot Weakness, Limit Break or Demon Form. yea, pretty much all of this is spot on. Whenever an enemy dies, transfer any Poison it has to a random enemy. 7 Headbutt 3/12 No. A lot of blocks, +body slam. Cost: 0 Energy Edit: 1 -> 0 Energy and upgrade stats, corrected by u/Charb-izard. Headbutting a Spot Weakness before a defense/debuff turn is the best teacher. It is much better later in the game. 1: - Reworked Memento: "The first time you draw a curse each combat, draw 2 cards and heal 4 HP. [[Inflame]] and [[Limit Break]] are great too. gain 999 gold and two Normality (Curse), or 4. -3 spirescan-bot • 8 mo. Pyramid: strong in general and spot weakness and berserk both get a lot better with it. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. It costed 1, and you picked 1 card in the hand to exhaust. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. EpicElf42 • 6 yr. 159. @ 3d12 So about the Strength builds firstly, My normal strength build looks like (As little Strikes/Blocks as possible is a given) 1-2 Heavy Blades, As many Inflames as I can get, 1 Spot Weakness, and 1 Limit break. Cloak and dagger is obviously good if you have shiv synergies. hey! I did see some other posts about Spot Weakness bugs. Ironclad Pain build. Fiend Fire is a Red attack card in Slay the Spire. (3 times max) Limit Break Ironclad Rare Skill. (Demon Form, Barricade, Rampage, Spot Weakness). Weakness is great and gets better with ascension levels as enemies do more and more damage. Backflip ++ - Adds 2 temporary Dexterity on use, before giving Armor. The Silent class is a good choice for players who want to focus on avoiding combat, or for those who want a more fast-paced game. When I started playing, it already had the effect it has now. hey! I did see some other posts about Spot Weakness bugs. As an Uncommon card, it appears as a reward for combat, although less often than Commons. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. I always wondered why Immolate card got that name. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. Add a. It's a tough card to start off early though as it comes in at an expensive 3 energy cost. Generally I prioritize Act 1 Elites quite highly; I average ~2. Heavy Blade Ironclad Common Attack. This was just a weird, very clear issue. It deals 20 damage, but because it's Ethereal, it will Exhaust itself if the 2 Energy is not spent on playing it. In combination with cards like Barricade and. When the player is Weakened, they deal 25% less damage with Attacks. It costed 1, and you picked 1 card in the hand to exhaust. Ignore Demon Form, it's not a viable card please. hey! I did see some other posts about Spot Weakness bugs. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). The only situation I consider Flex useful is with Limit Break and Whirlwind, since it has less downsides in decks. i pretty much only play the silent. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I played Spot Weakness. Cards that combine drawing cards with discarding for better cycling. " - Reworked Charred Glove: "Each time you draw a curse, your next attack deals 3 more damage. My STR went from from 3 -> 6. Relics were: Burning Blood, Girya(fully used), Magic Flower, Toolbox, Pen. My STR went from from 3 -> 6. If the target intends to attack, the player gains 3 Strength (4 Strength if the card is Upgraded). Energy relic and non energy relic usually work as same in all fights. Once you do this you unlock the next difficulty which layers on a. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand. Additionally, the average run is a lot longer than in StS, though the actual combat and deckbuilding mechanics are fairly similar. If you are past Floor 4 and haven't seen any of the cards above, try to at least get one of the cards below before fighting any elites:Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. After dealing 6 damage, a second Anger appears in the Discard pile. If an enemy is killed by poison damage, the transferred poison will not deal damage this turn (regardless of what order enemies are in). It can have combo with dual wield, but. My STR went from from 3 -> 6. Effect: Deal 6 damage. Watcher cards are gained from Card Reward screens during games played with the Watcher. 2 Energy: Deal 21 (28) damage to ALL enemies. 9. Notice though that whirlwind scales in 2 ways, by strength and energy, so you should also take an energy relic if offered and look for energy-giving cards, like seeing red or bloodletting. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Spot Weakness) It also reduces the ratio of card draw in a similar way. For Ironclad the easiest way to beat the Heart is with a barricade deck. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. If you have the right cards in the Slay the spire, then nothing’s tough. Edit: In case it wasn't implied/obvious - ignoring the energy cost, Heavy Blade is easily better than Boomerang, but 2 energy vs 1 energy is a massive difference that the power of HB. This card is possibly a reference to. Watcher cards come in three rarities: common, uncommon, and rare. com The general answer to your question is draw. My STR went from from 3 -> 6. I then applied. hey! I did see some other posts about Spot Weakness bugs. Reaper must be used in a strength build. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. Spot Weakness is an Uncommon Skill for the Ironclad. But since I also was interedes in how cards got changed, I have seen the old version. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. If I. ::CA-1. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. Welcome to my Slay the Spire 100% Achievement Guide. Members Online • Darkon-Kriv. Hence "Can help to some light extent". Storm of Steel is a rare Green skill card in Slay the Spire. For the rest of the combat, Exhausting a card immediately applies Block. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Unupgraded, you need to draw it on the turn you need it, which doesn’t seem to happen for me. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Next most consistent is some sort of strength deck that focuses on Limit Break. ago. Spot weakness can brick, limit break can brick if you draw badly, demon form will get you damaged/killed in hallway fights. Anger Phase Pattern: Always uses Execute the turn after Anger. Blind: Apply 2 weak (to all enemies). Dramatic Entrance can be acquired from shops, or the "Match and Keep!" event. hey! I did see some other posts about Spot Weakness bugs. The first half of the fight is mostly just the warmup, but since he gets stronger by playing powers, only play the ones absolutely necessary to make your strategy work (reason #287 I end up taking spot weakness over inflame most of the time but that probably more just personal preference). ago. Sure, it's busted, but the game is better because of it. . It also shares the weakness of many powers, in that playing it does not benefit you until the next turn. I played Spot Weakness. Infinite combos are powerful as they allow you to keep attacking until you win the battle, keep gaining Block until nothing can harm you, or keep gaining energy. Feel No Pain Ironclad Uncommon Power (100% sure) 1 Energy | Whenever a card is Exhausted, gain 3 (4) Block. Who Needs Relics Achievement. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). 1 Energy | Double your Strength. Pops off with Reaper. As a Common card, it can be found as a reward after combats. He wanted to be the strongest in his clan, so along with giving him some powers, the demon killed everyone in his clan, leaving him as the only survivor and therefore the strongest. I played Spot Weakness. Demon Form or Spot Weakness, then add an upgraded Limit Break and Inflame on top of that. 敌人的意图即使不是攻击,你仍然可以打出. cards like Inflame, Spot Weakness, Limit Break, etc)? Or how much/little block are you comfortable having when you go for a strength build? It seems like if you have too little you will need to finish off the enemy in a very small number of turns, but if you have too much. Combust is definitely still on the weaker side in Ironclad's pool, but it is not useless. It basically makes Luga trivial. I came super close with a Barricade build, but came up short w some bad draws against the Awakened One. I played Spot Weakness. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. Enemy has attack numbers above. Heavy Blade Ironclad Common Attack. Enemy has attack numbers above. The damage output is phenomenal, and it synergizes really well with card. I then applied. If we do draw spot weakness turn 1, the swift potion will be invaluable for forcing an earlier reshuffle to get back to it more quickly. Barricade is a fairly significant card if you've got the defense cards. 1. But this sort of havoc just isn't sustainable. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. They are relatively easy to draft, very safe to play. That’s what makes it that much better than the. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. All 4 Ironclad strategies described below are powerful if done correctly. As most Exhausting cards, it's good in an Exhaust deck. Dodge and roll is good if you have footworks, or just need the most amount of. Together in Spire Amazing multiplayer mod to play co-op with friends and strangers all through steam. Daily Slay the Spire Discussion (19/696): Anger. +2 draw every turn is so broken. Probably Lagavulin and Gremlin Nob - no matter how good your deck is (and at this point, it's probably not very good since they're act 1 elites), you take lots of damage because you basically have to race them, and can't block very often. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Not saying that it needs a buff though, but it would be more fun. Strengths: As a tourist destination for Australians, Victoria has strong assets. The benefit of spot weakness is that it can be played multiple times in a single fight, unlike Inflame. RELATED: Slay The Spire Mods That Make The Game Even Better. Upon upgrade, damage is increased by 4. ago. If we don't draw spot weakness on turn 1 against hexaghost, we should easily win that fight, probably killing before the scary 9x2 hit on turn 7 when stone calendar procs. Very solid pickup. Upon upgrade, it gains 3 damage. What we think of Twin Strike. Aug 31, 2021. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Demon Form, Spot Weakness, and Inflame all add one additional Strength when upgraded. Ironclad doesn't have much of it so it's nice to work into your deck. We can play Pommel Strike, Disarm, 3-energy Whirlwind this turn, then play Spot Weakness turn 2. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. But the "cost" of collar is making yourself weaker in normal fights. 177K subscribers in the slaythespire community. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). It grants 2 Energy at the cost of 1, allowing 1 more Energy that turn; afterward, it itself. Guardian loves multi-attacks, and will chew through the plated armor easily. This was just a weird, very clear issue. First turn of the round. it needs to eat up a few turns until it can truly be effective, say +2 or +3 str at least. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Iron Wave is an Attack for the Ironclad. Seeing Red is a Skill card for the Ironclad. This card is just the Common version of Carnage. Second Wind Ironclad Uncommon Skill. Gain 5 Block. Another reason is that ironclad decks do not require much energy to function well. spot weakness in a bigger one) and spin to win. Call me with up to 10 [ [ name ]], where. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. I played Spot Weakness. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. Exhaust. I then applied. Spot weakness is a decent source of instant strength and its conditions are easily met. I then applied. Sword Boomerang is an Attack card for the Ironclad. Enemy has attack numbers above. Works well with strength relics, for obvious reasons. If they have Ginger, they cannot become Weakened by any means. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Upon upgrade, it removes 3 Strength. My STR went from from 3 -> 6. plznotagaindad • Ascension 20 • 8 min. Heavy blade is affected by strength three times and deals 14 at base so 3 (12) + 14 = 50 damage. A. When the enemy dies, deal damage to ALL enemies equal to its max HP. Barricade is a fairly significant card if you've got the defense cards. First turn of the round. It's good in Barricade based decks, but that's all I know. But usually it is quite bad. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Slay the Spire on the other hand is a battle simulator -- a series of fights until you win. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. 다키스톤은 솔직히 몹들을 처치하기 위해 카드 순서를 잘 지키는 것도 물론 필요하지만 카드풀을 관리하는. So id probably take inflame even though spot is a much better card. Slay the Spire Indie game Roguelike Gaming. This is the Ironclad's Strike card. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. The Defect has a lot of 2+ cost cards. Both the player characters and many enemy types are capable of gaining Strength. mathees Ascension 20 • Additional comment actions. Glad we did the offensive play yesterday!Spot Weakness ++ - Applies 1 Weak. Enemy has attack numbers above. Spot weakness is worse vs. If u can’t find this card, spot weakness and limit break is a good combo, backed up by headbutts for str gain. Weak does not affect Poison or Thorns damage; it. Immolate is a great example of imbalance in game design. Join. 7 Twin Strike 3/12 No. Very thorough list of cards to deal with the Awakened one. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. That's almost the entire turn just to add what's basically 2 strength/dexterity and it costs the orb slot which has to be compensated for. but has a lot of depth to it.